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WoW system brief breakdown

  • Writer: Junhao Fu
    Junhao Fu
  • Feb 5, 2020
  • 4 min read

Character

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The Character Side has two inputs and one output, and the character system is more like the combat basic information, which means the skill takes the data from character then reflect on the combat detail, like DPS, HPS, and etc.. The EXP is one of the inputs from the requests, dungeons, or wild fights, players get exp and level up, then they will get more STR, INT, or AGI, which can make skills more powerful. Also, with the level up, players will get talent point, which can modify skills. The equipment can give characters more status, but equipment also require levels. It can modify skills some time. Therefore, the skill will reflect how strong this player are, and it will make the combat totally different in both PvP and PvE side. For example, I have better equipment so I do more heals in the dungeon, and which saves our Tank, so finally, we can finish this dungeon.


If the equipment system break, then when players in the same level, they can’t have more potential to become stronger. And if the players, who spend lots of time to raid, found that the weak equipment from dungeon couldn’t give them advantages, they would be frustrated, and they thought the equipment system is broken. And if the equipment can’t modify the skill, just give more STR or AGI, will makes the whole game boring, because it’s obvious to compare two equipment.


The talent system give players more choices to play as their own ways. If that broken, players will complain about everyone is the same, they can’t be themselves in the game. However, if give too many choices for players, they will be confused about the selections. The classic talent system is very interesting, but some of the talent are too strong, so players have to pick that.

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The core of the Economy System in World of Warcraft is the Equipment, Currency, and Profession systems. The main output of the Economy System is to provide better gear to the player that either improves stats or makes changes to skills. The Combat System provides to all of the core economic systems. These are one way going into the Economy System. The other output and input is to provide guild mates and friends that you are playing with resources that they will use to improve their equipment to empower their characters.


The Currency System is in place to allow resources to be changed between different systems. Currency is the main form of trade that isn’t barter and allows the player to buy better equipment or profession resources. It also also profession resources and equipment that aren’t need to be turned into currency. Professions allows players to take resources and turn those resources into better equipment. The Equipment System improves the players ability to perform in combat. Gear has level requirements, so having a higher level allows for more equipment to be available.


Combat system

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The combat system is an essential system of the Wow, which provides the necessary interaction about the player and others(PvP), or the player and the environment(PvE). The two types of combat players have different character builds and focus. In the following part, I'll break down the whole system to various subsystems, and introduces why do they exist.


PvE:

* Raid/Dungeon: The player can enter a raid/dungeon by themselves or a group(5 people, 25 people), and they would battle with the enemies and bosses. This system is a basic system for the PVE players; Players can gain exp and equipment through these raid/dungeon.

* Open World: The player can travel around the whole Azeroth world to find some interesting things(quests, mob, professional stuff).


PvP:

* Honor: This system provides the player a special "currency", honor, to interact with other PVP systems and players.

* Battlefield: The Battlefield is a place where a bunch of players will versus other faction's player with a certain rule. Participated in the battlefield will invoke rewards(such as honor, quest, and fame) differently

* WorldPVP: When opposite faction's players encounter in the world, they can choose to battle and kill the other, which will give them some honors and fame

* Dueling: Dueling is a way for players in the PvE environment to fight each other consensually. Players from opposite factions can duel, but the mechanism is primarily for dueling players of the same faction.


Other:

* Quest: A quest is a task given to a player character that yields a reward when completed. Most quests are given by an NPC (non-player character).

* Equipment: One of the systems for the Character.

* Exp: One of the systems for the Character.

* Fame: One of the systems for the Social.


Social system

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The Social system is a system that allows for interaction between players. The core systems are the Party, Guild, and Friends. Guild and Friends have the same inputs and outputs, but the inputs and outputs work better or worse for each of them. The Party is the main function to do PvE and PvP with more than yourself. The system allows for people to work together to do things that they couldn’t before. When you do PvE and PvP you will meet new people that are in your party. These new people can then be turned into Guildmates and Friends while Guildmates and Friends can also be turned into one another.

The Guild and Friend systems provide people for the Party system. They also allow for people to transfer resources across their respective Economy Systems without requiring equivalent exchange. You can give or take without being required to do the other. The Buying and Selling functions in the game are a mixed system. It is a function in the Economy while also a providing system to Guild and Friends by meeting those new people which can then be asked to join a Guild or a Friend list.

 
 
 

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