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Mya of the Desert
(Geomancer)
A 3D Action/Adventure game where the player uses earth manipulating powers geomancing to overcome challenges, solve puzzles and defeat foes.
Main works
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System design
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Core mechanics design
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Completion date: In progress
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Category: PC/Console game
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Introduction & Team members
Summary
Embark on a journey to reassemble the fractured pieces of The Sacred Mosaic scattered across the lands. Traverse desolate regions as the nomadic Geomancer in order to restore life and balance.Gifted by the Sacred Mosaic’s guardian, a powerful earth spirit, you are granted the power of earth manipulation. Shape the environment through your will and find all the pieces to restore order. Your powers will prove invaluable in your journey, use them to traverse across difficult areas, make protective barricades, puzzle-solve, and swiftly maneuver around.
Our original core mechanic (before I join this team) is players can elevate rock cubes, and there's a timer for the rocks. I made Prototype01 and Prototype02 in few hours to prove my design, then I created Prototype03 to extend gameplay. The reference is the ice cube ability in The Legend of Zelda: Breath of the Wild.
Origin: fixed timer
Prototype 01: Mana bar shows, rock length costs mana
Prototype 02: Mana bar hides, mana looping
Mana bar
Prototype 03 (In progress)
Product (In progress)
EAE Play ( public show)



Also, I created a design sheet to record and solve the problems. In my sheet, I designed the mana UI, the indicators, the health, the core mechanics, and the rewards. I didn't put any abstract design theory in it, because I wanted to make sure my sheet is practical and helpful. I draw some diagram to show how it works.







